Use LEGO MindStorms Inventor to Create a Rolling Pattern – With Python

As we know, LEGO MindStorms Inventor provides animation functionality. In the Animation Editor, we could specify the light matrix pattern, then call the "play animation" block to play it. However, how about we want a pattern rolling freely on the light matrix? just like what the below video shows. We could not use the built-in …

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How to Store and Run Multiple Programs on LEGO MindStorms Inventor or Spike

If you have a LEGO MindStorms Inventor or Spike Prime set, you might wonder how to store multiple programs to the smart hub and then switch to the program you want to run. In this post, I will demonstrate how to download and store multiple programs. Now I have a project called "pet dog", as …

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Use LEGO MindStorms Inventor to Build a Pet Dog – Code it with Both Blockly Language and Python – Part Two

In the previous post, I introduced how to use blockly language to control LEGO MindStorms Inventor, and write code for the pet dog. As I have already mentioned, we could accomplish the similar functionalities by using Python. In today's post, we will use the Python editor of LEGO MindStorms Inventor App to implement the same …

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For Those Who Could Not Run MakeCode for Maqueen Plus 2.0, here is the Solution

If you bought the Maqueen Plus 2.0 recently, you might meet the same issue which I encountered. I spent several hours trying to make it work, but it seemed the motors were not working properly at all. The program could not control either the movement direction and speed of the motors. The most possible reason …

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Use LEGO MindStorms Inventor to Build a Pet Dog – Code it with Both Blockly Language and Python – Part One

If you once played the LEGO MindStorms EV3, you might have built one of its sample projects Puppy, which I explained in my previous posts. Several years ago, when EV3 has not yet supported the Scratch blockly language, the puppy code is pretty complicated and confusing. In this post, I will use LEGO MindStorms Inventor …

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Create a Dodge Game on Micro:bit by Using Python

In my previous post, I introduced how to create a dodge game on the smart hub of LEGO MindStorms by using MicroPython. In this post, I would like to introduce how to write a Python version of dodge game on micro:bit by using its new Python Editor (beta version). The final effect could be like …

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Coding Micro:bit with Python – Which Python Editor to Choose From?

If you feel that LEGO robot is too expensive, you have another choice micro:bit. There are several editors we could use to code micro:bit. What are their differences and which one is better if we want to code micro:bit with Python? In this post, I would like to compare briefly several editors for micro:bit. The …

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Use LEGO MindStorms Smart Hub to Design a Dodge Game – This Time Using Python

This post is closely related to my previous post - use LEGO MindStorms Smart Hub to design a dodge game. The difference is that in this project, I will use Python to implement the same functionality as I did in the previous post. If you are interested, you could open the two posts side by …

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Use LEGO MindStorms Smart Hub to Design a Dodge Game – Refer to a Micro:bit Sample Project

Recently, we have been exploring Micro:bit and its huge eco-system to see if we could bring some high-quality lessons to our existing workshop portfolio. Honestly, I am amazed by the Micro:bit eco-system. It is compatible to large amount of hardware, especially the sensors. Soon, I will update a post about the comparison between Micro:bit and …

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First Experience of CoderZ and Comparison between Cyber Robotics and Physical Robotics

The first sight of CoderZ gave me the impression that it was teaching some simple operations of turning and moving, as well as math calculation, especially when I do the activities in its trial lesson CoderZ Adventure with LEGO Education Spike Prime. If that is the case, the difference between cyber robotics and physial one …

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