Features of Our Courses

We are offering Good Quality, Affordable and Systematic Coding Program for Kids

  • A community-based program which is dedicated to provide good quality, affordable and systematic coding program for the kids aged 7-14 years old.
  • 8 weekly lessons per level
  • Each class is 1.5 hours long
  • Revision brochure and Quiz questions are provided
  • Comment and suggestion for each submitted coding project
  • Class size up to 8 students
  • Exclusive invite to special one-off workshops
  • Individual feedback from instructor upon request

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Note: Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu.

Articles

Which Apps Should I Use for LEGO Robots?

Recently, LEGO has updated its robotics software, especially for the products of LEGO MindStorms EV3 and LEGO MindStorms Inventor. Facing so many apps, you might wonder which apps you should install and what are their differences? In this post, I will introduce the apps of three LEGO robots, their download positions and differences. LEGO MindStorms …

Continue reading Which Apps Should I Use for LEGO Robots?

From PyGame to GoDot – What’s Their Difference?

About PyGame If you would like to use Python to develop 2D game, your first choice might be PyGame, which is popular among Python game developers. Go to the website https://www.pygame.org/docs/ref/key.html, you could browse all of the classes and their explanation. All of the stuffs are grouped into the pygame library. If you do not …

Continue reading From PyGame to GoDot – What’s Their Difference?

Use PyGame to Create Tetris Game – An Updated Version Part 2

In my previous post, I introduced the first part of Tetris game written in Python. Today, let’s continue the left part of the code. In the first part, we have introduced the class Piece and several functions which will be used by the main() function. Now, let’s see what the main() function is doing. Starting …

Continue reading Use PyGame to Create Tetris Game – An Updated Version Part 2

Use PyGame to Create Tetris Game – an Updated Version

In the previous posts, I once analyzed a Tetris game developed in Scratch. It uses Pen drawing tab to draw all the tetris pieces. However, due to the limitation of data structure in Scratch, the code structure is super complicated compared to other Scratch projects. How about we implement it in Python? On YouTube, some …

Continue reading Use PyGame to Create Tetris Game – an Updated Version

Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 4

In the previous posts, I introduced the core sprite of the Blocky game, the “Blocks” sprite, which is responsible for adding, deleting or editing the environment blocks. Starting from this post, we are going to switch to the other core sprite – Hitbox. Homescreen UI Sprite Before introducing the code of Hitbox sprite, I would …

Continue reading Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 4

Python Programming: Use Turtle Library to Realize Animation

In the previous post, I use Scratch 3.0 to create animation with Pen functionality. Could we do the same thing using Python? Definitely Yes. We could use Turtle library to generate the same effect, but with more concise code structure. In this post, Let me introduce how to implement it. If you would like to …

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Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 3

In the previous post, I introduced part of the Stamp block. As I have said, this is a very long code segment and its functionality could be divided into three parts. In the previous Part 2 analysis, I analysed the first functionality – drawing the blocks on the stage. In this post, I will continue …

Continue reading Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 3

Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 2

In Part 1 of this project, I introduced how this game realized some stylish visual effects, how to encode its data and store the data in a file, and how to import the data from a file by decoding its data and filling in several lists. In this post, I would like to explain how …

Continue reading Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 2

Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 1

In previous post, I summarized the key points of platformer game tutorial video uploaded by well known Youtuber. However, some platformer games could even go further. They could allow user to define the ground, obstacles, checkpoints and then save their level setting information to their computer. When the user plays the game, they could start …

Continue reading Learn Scratch by Analyzing Others’ Project – Platformer Game with Editing Functionality Part 1

Analyze Python Project – Integrate Tkinter and Turtle and Respond to Mouse and Keypress

In previous posts, I introduced some sample projects from Pygame installation folder. Besides Pygame, Turtle and Tkinter modules are also popular for Python learning beginners. Tkinter package is a standard Python interface to Tk GUI toolkit. It could design window and different widgets, such as button, textbox, label, canvas and handle the interaction with user …

Continue reading Analyze Python Project – Integrate Tkinter and Turtle and Respond to Mouse and Keypress

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